REQ:IQ vs. PulseMesh
Both play your show's music on viewers' phones, perfectly in sync with the lights. The difference is everything around the audio.
PulseMesh pioneered phone audio for light shows, and it does that one job well. Any system that gets this right ends up in a similar place β live streams lag, so the song has to reach the phone ahead of time and play in step with the showβs clock.
REQ:IQ built its own take on that idea, and put it where your audience already is: the viewer page. Thatβs the whole story in one sentence: audio, requests, voting, karaoke, and your branding live on one page, behind one QR code, run by one FPP plugin. Before, an interactive show meant choosing β Remote Falcon or PulseMesh, requests or phone audio β or running two services, two plugins, and two pages side by side. Now itβs just a toggle on the Audio tab.
Feature by feature
The audio itself
Phone audio synced to the lights (no FM radio needed)
REQ:IQ Each song downloads to the phone first, then plays locked to your show's clock
PM The pioneer of phone audio for light shows
Full quality, no buffering β never a laggy live stream
REQ:IQ The phone plays a local copy and stays locked to the show clock
Works in the browser β no app to install
Speaker/PA alignment offset, tuned live by ear
REQ:IQ Millisecond steps from the Audio tab; applies to every phone
Audio pulled straight off your FPP box β exact same files
REQ:IQ One tap: Pull from FPP (or upload MP3s by hand)
PM Connector daemon uploads your audio
Self-correcting sync (fixes drift without you noticing)
REQ:IQ Inaudible speed nudges; hard re-sync only when needed
Everything around the audio
Audio and song requests on the same page
REQ:IQ One page, one QR code β viewers listen AND request from the same screen
PM Audio only; requests need a second service and a second page
Crowd Pick voting on what plays next
Karaoke β synced lyrics on the same phone that's playing audio
REQ:IQ Audio + lyrics together turn every phone into a sing-along
Now Playing, Up Next, and live queue on the viewer page
PM Shows the current song; no queue (there are no requests)
Operator show control (play, skip, volume) from your phone
Request safeguards (limits, cooldowns, geofencing)
REQ:IQ Geofencing gates the audio stream too, not just requests
Your branding on the viewer page
PM Display page branding on pulsemesh.io
Setup & price
One FPP plugin runs everything
REQ:IQ The same fpp-SETIQ plugin that runs requests also pulls and syncs audio
PM Separate Connector plugin + a background daemon; FPP MultiSync must be enabled
Free with no viewer caps
REQ:IQ No subscription, no concurrent-listener limits
PM Free tier caps concurrent listeners (single digits) and sessions per year; paid tiers lift the caps
Nothing new to buy or maintain
REQ:IQ No transmitter, no extra hardware β it's already in REQ:IQ
Works alongside your FM transmitter
Music-rights confirmation built into setup
REQ:IQ You attest you have rights before audio can turn on
PM Covered by their terms of service
Where PulseMesh still shines
- Itβs the specialist. Phone audio is its entire product, with years of shows behind it and commercial tiers that serve very large events.
- Show discovery. Viewers can find nearby PulseMesh displays from the PulseMesh site β REQ:IQ has no cross-show map.
- Big-event capacity plans. If you run a commercial display with thousands of concurrent listeners, their paid tiers are built exactly for that.
Common questions
Is the sync as good as PulseMesh's?
Can I run PulseMesh and REQ:IQ together?
What does REQ:IQ's audio cost?
What about music rights?
How do I turn it on?
PulseMesh is an independent product and a trademark of its respective owners. This comparison reflects publicly documented features and pricing at the time of writing and is provided for informational purposes.